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3.02.2010

November 21 2009 - February 28, 2010 Results

2009 Away Team Home Team Accuracy
2/28 Arizona 138 Lava City 137 Unofficial WW Showdown
Sin City 116 Pacific 134 Unofficial WW Showdown
Philly 123 Rat City 128 Unofficial WW Showdown
Rocky Mountain 195 Bay Area 17 Unofficial WW Showdown
Pikes Peak 121 Sacred City 141 Unofficial WW Showdown
Bellingham 133 Emerald City 141 Unofficial WW Showdown
Rose City 118 Philly 116 Unofficial WW Showdown
Pacific 80 Jet City 329 Unofficial WW Showdown
2/27 Emerald City 109 Central Coast 174 Unofficial WW Showdown
Sin City 81 Arizona 253 Unofficial WW Showdown
Jet City 135 Duke City 149 Unofficial WW Showdown
Bay Area 254 Pacific 31 Unofficial WW Showdown
Bellingham 31 Rocky Mountain 305 Unofficial WW Showdown
Lava City 119 Pikes Peak 156 Unofficial WW Showdown
Philly 81 Oly 147 Unofficial WW Showdown
Tucson 226 Slaughter County 88 Unofficial WW Showdown
Rose City 154 Bay Area 27 Unofficial WW Showdown
Duke City 126 Sacred City 55 Unofficial WW Showdown
Providence 41 Boston 170 Unofficial
Dutchland 191 Suburbia 97 Unofficial
Assassination City 108 Oklahoma 154 Unofficial
2/26 Central Coast 159 Slaughter County 224 Unofficial WW Showdown
Tucson 55 Rat City 270 Unofficial WW Showdown
Rose City 149 Oly 157 Unofficial WW Showdown
2/21 Houston 91 Dallas 163 Unofficial Governer’s Cup
Dallas 24 Texas 156 Unofficial Governer’s Cup
Montreal 187 Arizona 83 Unofficial
2/20 Assassination City 8 Texas 330 Unofficial Governer’s Cup
Dallas 174 Houston 64 Unofficial Governer’s Cup
Assassination City 60 Houston 168 Unofficial Governer’s Cup
Dallas 35 Texas 166 Unofficial Governer’s Cup
Naptown 85 Grand Raggidy 95 Unofficial
Brewcity 120 Arch Rival 65 Unofficial
Montreal 108 Tucson 117 Unofficial
Sioux Falls 87 Omaha 117 Unofficial
2/13 Charm City 159 Montreal 57 Unofficial
Steel City 157 DC 61 Unofficial
Hammer City 44 Fort Wayne 119 Unofficial
Arch Rival 172 Memphis 92 Unofficial
2/7 Atlanta 282 Derby City 5 Unofficial
2/6 Atlanta 73 Nashville 108 Unofficial
Central Coast 47 Sacred City 193 Unofficial
Memphis 35 Naptown 151 Unofficial
1/30 Tucson 135 Pikes Peak 127 Unofficial
1/23 Fort Wayne 101 Grand Raggidy 107 Unofficial
Memphis 170 Northwest Arkansas 126 Unofficial
Omaha 87 Sioux Falls 80 Unofficial
1/16 Derby City 18 Naptown 225 Unofficial
1/9 Brewcity 137 Fort Wayne 35 Unofficial
12/19 Sioux Falls 44 Minnesota 180 Unofficial
12/6 Hard Knox 90 Dominion 170 Unofficial
12/5 Burning River 77 Naptown 99 Unofficial
Detroit 66 Rocky Mountain 138 Unofficial
11/22 Hammer City 18 North Star 140 Unofficial
11/21 Ohio 82 Grand Raggidy 108 Unofficial
Hammer City 46 Minnesota 195 Unofficial

11.17.2009

A look back and a look to the future

Roller derby is obviously a young sport and with that comes the need for dramatic change from year to year. You try one thing, try something else, see what works. There's really no way around it. So, as I have you here, I might as well take this opportunity to get on my soapbox, as small as it may be, to point to a couple issues that I would like to see changed or at least looked at for the years to come.

A major issue with regionals was the setup of the second round. The WFTDA used what they called "equitable seeding" for this round of the tournament, something I had never heard of. This, in theory, is supposed to give you closely matched games as the #1 seed played #6, the #2 seed played the winner of #7 and #10, the #3 seed played the winner of #8 and #9, and #4 played #5. Most single-elimination tournaments like this would use advantage seeding, so #1 would play the winner of #8 and #9, #2 would play the winner of #7 and #10, #3 would play #6, and #4 would play #5. Only two games are different but it would make a huge change in my opinion. In the two games I have a difference with (as played: #1 vs #6, #3 vs #8/#9) the average margin of victory for the higher seeded team was 123.6 with only one lower seeded team winning (Rocky Mountain, who was clearly seeded incorrectly, over Rose City) and only one other game under a 100 point margin. Sure, a #1 vs #8 game will probably be a blowout but is there really that big of a difference between watching a 123.6 point margin game and a 200 point margin game? Is that slightly closer margin worth it rather than being able to see a #3 vs #6 matchup which would more than likely be a very good game? It's unfair to the fans and it's unfair to the teams, especially the #6 seed whose only shot at nationals is to upset a #1. Since a #6 seed is much more likely to be a nationals-caliber team than a #8 seed (that's why they're seeded higher), shouldn't they get a shot at a #3 seed rather than a #1?

Another issue with regionals that should be looked at is the number of teams invited. No #9 or #10 seed made it past the second round and the only team that was even competitive in the second round was No Coast who lost 127-110 to Tampa Bay. Aren't regionals supposed to be deciding who goes to nationals? If this is the case, why include teams that have no chance of competing for those three spots. Really, though, what bothers me about the 10-team structure aren't that those lower ranked teams make it but that three teams get a bye. It's one thing to earn a bye like in the NFL playoffs, the teams getting byes won more games than the other teams in their conference. They earned a bye. The WFTDA votes teams into a bye which doesn't sit well with me. Those teams may not have earned that bye but are given the advantage of rest over the teams they will be playing. Knock the number of teams making regionals down to eight and you fix these problems and you make regionals something a team really has to go out and earn.

Which brings me to the regular season. There isn't one. The only requirement of making regionals is a team must play two WFTDA-sanctioned games. I don't like this at all. Here is a theoretical example of why this is wrong.

Let's say the entire Texecutioners team retires. Every single one. The voters would likely not vote them number 1 but would definitely put them somewhere between #2 to #5 in the South Central. I mean, it's Texas right? They have players on their local teams with chainsaws for arms. But, what if they really suck? What if they go out and play two very low ranked teams to qualify for regionals and win those games by around 100 points? There would be no reason to rank them lower but they really haven't proven themselves worthy of playing in regionals, have they? They would finish the season ranked high enough to go but that's completely based on the last season, not the season they're currently playing in.

Why use voters (who may have biases and more than likely haven't seen most of the teams they're voting on play) to determine anything when you can have a short regular season to qualify for regionals? What I propose is this: Each region is broken down into 5 divisions (assuming 10 teams would still be going to each regional) with 4 or 5 teams making up each division (preferably 4). Each team would be required to play a three game regular season (only one more than now). Each division would play a round-robin (each team in a 5-team division would only play 3 of the 4 other teams). The top two finishers, by record, in each division would qualify for regionals.

Divisions would be set up with two priorities: proximity and an even spread of team rank. Essentially, the WFTDA would want to have teams be close to each other for obvious reasons: less travel expense, ease of scheduling games, set up regional rivalries. The WFTDA would also want these divisions to not be top-heavy or bottom-heavy as you may end up leaving out a team that deserves to go to regionals or invite a team that doesn't. The goal would be to have a top-team, two middle ranked teams, and a low ranked team.

The divisions would last for two years and then be redistributed after that. This way each team would get two home games in one season and one home game in the other. The teams scheduled to play each other could set up the game to be played at any time between January and June.

Ties aren't probable but are definitely possible. This is where other WFTDA sanctioned games come into play. Each team starts with 0 points. If you beat a team that finishes 3-0 in their division, you get +3, 2-1 = +2, 1-2 +1, and 0-3 +0. If you lose to a team that finishes 3-0 in their division, you get -0, 2-1 = -1, 1-2 = -2, and 0-3 = -3. This also helps determine seeding. Seeding in regionals would be decided by record first and then points. A team does not have to play any non-division games but it's obviously in their best interest so they can get tiebreaker points and a higher seed.

There you a go, a beautiful regular season where every game matters and teams earn their way to regionals and earn their seeds. Imagine how intense those games between two 1-1 teams at the end of the season would be to determine who qualifies for regionals. Mmm. I love it.

One last thing before I go. I have to say first that the stop play, strollerskating, whatever you want to call it used by Denver does not bother me. However, I do have to point out what I think have been incorrect calls  by the refs throughout the tournament and regular season. What I'm looking at is clockwise skating by a blocker after knocking a jammer out of bounds thus either forcing a track cut or forcing the jammer to skate clockwise to come inbounds behind the blocker.

From the WFTDA rulebook:
5.1.1 Blocking is any movement on the track designed to knock the opponent down or out of
bounds or to impede the opponent’s speed or movement through the pack.
 6.6 Skaters must not skate in the opposite direction of the pack (clockwise) when executing a block.
6.9.5 A skater may not initiate contact with an opponent who is completely outside the track
boundary.
From my reading of the rules, a block does not need contact to be considered a block. So, any movement that is meant to impede an opponent's speed is considered a block. Clearly, a blocker moving clockwise after knocking a jammer out of bounds is meant to impede their opponent's speed. If I'm reading the rules correctly, that would be considered a block, thus making it illegal to move clockwise in that instance. Notice, the rulebook does not state that it is illegal to block an out of bounds skater, but rather that it is illegal to make contact with an out of bounds skater. That is an important distinction as it allows a blocker to stop or move forward very slowly after knocking a jammer out of bounds but not clockwise as a skater cannot move clockwise while engaged in a block.

There were a few teams that used this strategy throughout the tournament and regular season, not just Denver. I believe it has been called incorrectly all season and needs to be corrected.

If you notice any holes or have any comments about this wide-ranging post, feel free to make a comment.